A Game Design & Project Management student trying to find his role in the games industry as a game designer or a team's most useful support as a producer

The Social Grip

The most recent full scale project I’ve worked on was The Social Grip. The game was pitched by me at the start of the vertical slice course at Uppsala University. With a full-time team of 7 students and the help of a sound designer we made this game in a little less than 8 weeks. I worked as both Product Owner and Level Designer during this time.

The game is a second-person tactical stealth game in which players help the llama Dan to escape the offices he’s being held captive in. The game was presented at the Gotland Game Conference 2023 and was nominated for both the Art Design and Level Design awards.

My goals

Currently, as a Game Design & Project Management student, my goal is to obtain experience in several different fields of game development. This way together with everything else that I’ve learned and experienced I hope to be a helpful game designer or producer to whatever amazing team I’ll join in the future.

While I originally just wanted focus on becoming a game designer, becoming a producer quickly became my one of my main goals during my 1st year. This is because I truly enjoy solving problems or roadblocks. And while I originally envisioned myself doing this just as a game designer that changed from the joy I experienced of seeing my teammates excel.

Projects I’ve worked on